
Empower, educate, encourage children for their surgeries.

MedEgg is a physical kit that prepares children aged 5–12 for surgery before they ever arrive at the hospital. Built around medical play and education, the kit includes a reactive egg, real-scale medical equipment replicas, instructional cards, and a comfort object — giving children the familiarity and sense of control they need to walk into the operating room without fear.
Overview
Problem
Children aren’t scared of surgery — they’re scared of what they don’t understand

A child facing surgery doesn’t arrive at the hospital afraid of the procedure itself. They arrive afraid of the unknown: equipment they’ve never seen, sensations they can’t anticipate, a body that suddenly doesn’t feel like their own. That fear — rooted in unfamiliarity, not in reality — is what makes the pre-surgical experience so distressing. The hospital isn’t dangerous to them. It just feels that way.
The support exists — but it’s too limited to reach most children

Child-life therapists are trained to reduce pre-surgical anxiety through education and medical play, and research shows it works. But most hospitals have just one, and their window with each child is brief — a few minutes before the procedure, when anxiety has already peaked. The education happens too late, in the wrong environment, with too little time to stick.
Solution
MedEgg prepares children at home, so the hospital feels familiar
MedEgg is a physical kit that starts working before surgery day. A child receives the kit at their initial appointment, takes it home, and uses it to learn about the equipment and procedures they’ll encounter — through play, instructional cards, and an AR companion app. When they arrive at the hospital, they bring their egg. It hatches in the pre-op room, revealing the comfort object they carry through the procedure.

How It Works
From the first appointment to the final hatch
1Child and guardian go to the initial doctor's visit.
2Child picks out doctor kit color after the initial appointment.
3Child and guardian leave initial doctor appointment with the chosen doctor's kit.
4Once home, the child opens the kit to find an egg, medical equipment, and instructional cards.
5Using the app, the child and guardian can check on the egg. The child discovers that something is wrong.
6The child uses the medical equipment in the kit to doctor the egg. The child becomes familiar with the medical equipment they may encounter during their own procedure/surgery.
7Using the app, the child and guardian can check on the egg again. The child discovers that their actions helped the egg.
8The child can use the cards to see how to interact with the egg and learn more about the equipment.
9The child and guardian return to the hospital on the day of the surgery with the doctor's kit and egg.
10The child places the egg in a special base and waits for the egg to hatch in the pre-op room.
11The child watches as the egg begins to hatch.
12The egg hatches to reveal a stuffed dragon that the child can hold during the rest of the procedure.
13The child leaves the hospital healthy after surgery with their stuffed dragon.
Approach
We started where the fear starts — with the child
The project began with a design prompt: how can the Metaverse help prepare children for surgery? We quickly challenged that frame. After interviewing a child-life therapist, surveying parents, and observing pre-surgical experiences, it became clear that the education piece mattered more than the technology. Not every child has access to devices, and anxiety starts long before the hospital. Our solution needed to work earlier, and without tech as a dependency.

My Contribution
The Egg
Children needed something to care for — not just learn from
The egg is the emotional core of MedEgg. Rather than handing a child a pamphlet or a tutorial, we gave them a creature to look after. The egg needs the same things the child will need at the hospital: a stethoscope check, an IV drip, an anesthesia mask. Caring for the egg makes the equipment feel familiar before it becomes real.
The egg reacts to the equipment, giving children feedback without a screen
We deliberately avoided putting electronics on the egg itself — medical environments are sensitive, and we wanted the product to be robust and manufacturable. Instead, the egg uses side-emitting optical fiber to create light responses when equipment is correctly placed. The patterns — inspired by smoke, water, and heartbeat rhythms — give children a satisfying signal that they’ve done it right, without requiring any digital dependency.

Light interactions
Stethoscope → heartbeat light
IV drip → blue glow
Anesthesia mask → breath
Peer testing pushed us to differentiate the interactions more clearly
In testing, 6 out of 7 peers found the three light responses too similar — it wasn’t immediately clear which equipment was doing what. The slots for placing equipment also needed to stand out more from the surface pattern. Both findings pointed toward the same fix: sharper differentiation across color, response, and affordance, so each piece of equipment has a clearly distinct effect.


Medical Equipment
Fear of medical equipment comes from not knowing what it does
A child-life therapist told us: most fear is caused by misconceptions. Our job is to correct them. The equipment in MedEgg — a stethoscope, IV drip, and anesthesia mask — mirrors what children will actually encounter during their procedure. Each item is sized for a child’s hands and designed to interact directly with the egg, making the education tactile rather than instructional.



Medical play turns intimidating procedures into something a child can master
By letting children use the equipment on the egg, they practice the role of caregiver before becoming the patient. This kind of role reversal builds positive coping — children who play doctor are less frightened when the doctor plays with them.

The Cards
The cards inform without scripting — the child decides what to explore
Each card has two sides: one showing how to use the equipment on the egg, and one explaining what it actually does in plain, age-appropriate language illustrated in comic-panel format. But the cards are a guide, not a script. A child-life therapist told us that giving children choices builds autonomy — so the cards are designed to be picked up in any order, set aside when not needed, and used at the child’s own pace. Free play is encouraged; the cards are there when the child wants them.
Intro

Stethoscope

IV Drip

Anesthesia Mask

Scale

Peer testing pushed us toward imagery over instruction
Early feedback told us the cards were too text-heavy and pulled attention away from the play experience. We revised toward imagery-first: more comic panels, less copy, with language only where it earned its place. The goal was a card a seven-year-old could follow independently — and that a child could pick up mid-play without having to stop and read.



The Bag
The bag gives the child ownership of the kit from day one
The kit arrives in a child-sized backpack so the child carries it — not the parent. The turquoise color matches the dragon that hatches from the egg, and the interior cavern pattern mimics the dragon’s home. Once the egg hatches, the backpack becomes a home for the stuffed dragon comfort object. The same bag that carried the kit to the hospital carries the child’s companion home.

Reflection
Let's work together.
Currently seeking full-time product design roles for 2026.